Sony Green brings a passion for 3D to the work of business strategy and communications. He is the business development lead at Kineviz, a startup creating VR-based data visualization for enterprise. Sony’s past experience includes work for Salesforce, the Center for Disease Control, LucasArts, Yahoo, IGN, and several tech start ups. He is also co-chair of the VRARA’s Data Committee and consults for 3D organ printing startup Prellis Biologics.
Data can be complex to understand and digest, especially through a 2D screen. Join us for a night with several companies tackling data and data visualization in VR/AR. There will be demos and conversation focused on all things data at our 10th Non-Gaming VR meet-up.
JoAnn Kuchera-Morin is a composer, Professor of Media Arts and Technology and of Music, and a researcher in multi-modal media systems, content and facilities design. The culmination of Professor Kuchera-Morin’s research efforts is the one-of-a-kind Allosphere Research Facility, completed in 2007, in the California NanoSystems Institute (Elings Hall) at the University of California, Santa Barbara. The AlloSphere, a 30-foot diameter sphere built inside a three-story near-to-anechoic (echo free) cube, facilitates research collaborations in an environment that can simulate reality. The AlloSphere is one of the largest immersive scientific instruments in the world containing unique features such as true 3D, 360-degree projection of visual and aural data, and sensing and camera tracking for interactivity (www.allosphere.ucsb.edu). Dr. Kuchera-Morin serves as the Director of the AlloSphere Research Facility.
Elena Rowell is on the product marketing team at Looker, a data analytics platform that helps companies get more value from their data. At Looker, she is responsible for platform messaging and launches. Elena has been managing the product and marketing side of LookVR, Looker’s virtual reality data visualization tool, since its launch in February of 2017.
John Voorhees is the CEO and founder of Primitive, a company building an Immersive Development Environment for software engineers to code in virtual reality. His background includes work in Computer Aided Design and filmmaking. With Primitive, he is working to create a new way for developers to interact with code, turning the complexity and the density of software into something that is visual and interactive in VR.